Loading the shared map geometry and entities.
WASD move · Drag to look · Q/E down/up · Shift boost · V/Esc exit
The viewport uses real recovered map geometry and entities. Entity markers identify map objects; they are editor guides. Shading is an inspection material where original game materials are unavailable.
Edits save automatically to this invite workspace. Export downloads a separate native VMAP copy. The source map still needs Source 2 compilation and in-game checks before it is playable.
Vertex mode moves existing vertices and preserves triangle topology. It does not add brushes, cut faces, rebuild collision, or compile the map.
Choose a display name. You’ll see live map changes, your team online, and a chat for this workspace.