SlimeServersMapRoomEDITOR - (deandre @prompdev)
CanyonDam.vmapOpening map

Opening CanyonDam

Loading the shared map geometry and entities.

Select an object to beginSOURCE UNITS Z ↑
Waiting for map data—
More room for your map.
SlimeServers MapRoom

Map controls

Orbit / pan / zoomDrag / right drag / scrollMove / rotate / scaleW E RFocus selection / mapF / HomeNoclip on / offVNoclip movement / boostWASD / ShiftNoclip down / upQ ENoclip look / exitDrag / EscObject / vertex modeBWorld / local axesQHide / show allH / Shift HUndo / redoCtrl Z / Ctrl Shift ZExport native copyCtrl SSearch outline/

Working with this map

The viewport uses real recovered map geometry and entities. Entity markers identify map objects; they are editor guides. Shading is an inspection material where original game materials are unavailable.

Edits save automatically to this invite workspace. Export downloads a separate native VMAP copy. The source map still needs Source 2 compilation and in-game checks before it is playable.

Vertex mode moves existing vertices and preserves triangle topology. It does not add brushes, cut faces, rebuild collision, or compile the map.

SLIMESERVERS / CS2

SlimeServers MapRoom

Choose a display name. You’ll see live map changes, your team online, and a chat for this workspace.

Invite link access · no account needed